About Me

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Orlando, FL, United States
Served 4 years in the army and now I'm a student at Full Sail University where I'm pursuing my dream to make video games.

Sunday, July 31, 2011

Cameras

Different Cameras from my Engine Development Class

Polar

Various Cameras including 3rd Person, 3rd Person Follow, Snap to

Unreal Editor

Level we had to make using the Unreal Technology

Previous Games

Infiltrator

2045 (first state machine and event system game I made...only had two weeks to design, program, and bug test, We had no AI classes prior to this class)


This is the first game I ever made using some sort of time based system and physics

Saturday, July 30, 2011

Previous Work

Please Click on the videos link for a full description of the video...

Midterm for OpenGL
     

                                                                    Labs for OpenGL





Gameboy Advance


                                             Animation Editor for the Game we made in SGP

Month off!

I recently took a month off of school for some personal reasons, however I went through some of the older stuff I've done and I made some videos for them. So be sure to check them out in the upcoming post.

Wednesday, June 29, 2011

Side Project

I've also started to work on a side project that is similar to Pocket Tanks but with our own twist of course. Right now I'm currently working on a particle editor for the game, and we just recently decided we were going to make the game in 3D so the video I'm about to post is the current working version of the particle editor, but it's only in 2D right now.

Optimization and Machine Architecture 2

So last month was a pretty technical month. My two day a week class was Optimization and during this class we learned different techniques to make hot spots run faster of course. One the my favorite techniques i pulled from this class was using SIMD or Single Instruction Multiple Data which basically allows us to send multiple adds/subtracts or any other calculation as a single instruction to the processor. This allows your hot spot speed up that many times as it is, so its pretty helpful. We also covered a few graphical optimization techniques, but those are pretty obvious to those who know something or rather about geometries or meshes.

In my other class, MAR2, we actually learned how to program on a GBA device. Our instructor told us could go over Nintendo DS programming but we didn't have enough time within a single month to do so, but they are extremely similar. Anyways, this is our first hands on experience with a device that has no operating system. How do you program on something with no OS you say? Well with some helpful resources, such as an emulator, we access particular memory locations to store certain data like background maps, color palettes, sprites, and much more cool stuff. To manipulate objects, each item has a series of bits that have flags that we can turn on or off if we need to rotate/scale and object or something.

This month, I have Artificial Intelligence and Real Time Animation for my classes. AI is going to be really tough, but RTA so far looks like its going to be an extremely fun class. Videos and Updates will be posted throughout the month.