So starting off with Operating Systems or OPS...not really much to say about this class other than the fact that it is all about using the wrappers that the course director has given and use them have the OS start threads. So far the lectures are completely useless to what the labs cover. During lecture the course director rambles on about how hard drives work but never does he go over the code and how it works during lecture.
As far Structure of Game Production 1 or SGP1 goes, we were given the choice to pitch random games, and the whole class was divide into 2 teams to make a fully playable games. The class size was 9, so we broke up into 2 teams and we received the 5th person...That basically means that we have to have a wicked kick ass game. Along with having a kick ass game, the whole entire first 2 weeks devoted to this, has been spent documenting the game. That consists of documenting the design of the game ( how things are going to look and feel) and then the architecture of the game(how things mesh together)
There is more to come on SGP but class has started...
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